Antonio Olmo Titos
MSc software engineer (University of Granada, Spain); Erasmus student (Technical University of Milan, Italy). Software developer with work experience both in Spain and in England, ranging from open source and Linux distros to Python and the web to Adobe technologies (Flex, ActionScript, AIR).
By Antonio Olmo Titos on 21 octubre 2013
Last weekend took place in Madrid Codemotion 2013, the second edition in Spain of this eclectic conference for software developers. When the event was announced, at Cycle–IT we saw that there were a bunch of good talks on tools and methodologies that we are following with interest. So off went Miguel Martín–Forero and Antonio Olmo Titos. Here is a quick report on what they saw.
By Antonio Olmo Titos on 18 julio 2013
By Antonio Olmo Titos on 9 mayo 2013
At Cycle–IT we are as excited as anyone else about the new possibilities that HTML5 and related technologies are opening up for software developers. Games, in its broader meaning, is a category of software which has been profoundly affected by all these changes. Today we present to you Cycletrons — a little toy by CycleLabs designed to showcase several interesting traits of 2D HTML games.
By Antonio Olmo Titos on 22 octubre 2012
Last Wednesday 10 October, part of the team of Cycle-IT attended the event “HTML Tour” in Madrid. It was a day of technical talks loosely related to HTML5 and accompanying tools and standards: responsive web design, 2D games using
<canvas>, good practices for CSS, WebGL, Windows 8 and HTML5… These are our impressions about the event, and the technologies and tendencies that were discussed.
By Antonio Olmo Titos on 2 agosto 2011
It has been said that the only constant in the computer industry is change. Such adage is the more true when applied to software engineering and, within that field, the area of web development seems inherently prone to quick obsolescence. Now consider rich internet applicacions (RIA’s) of the sort that sprouted in the last decade, […]